Media, Technology & Our Earth Home

D10 P4: Contextual & Ecological Awareness 2.5 wk Draft
  1. 1 Media, Technology & Our Earth Home: Where We've Been, Where We're Going 50 minutes
  2. 2 Who Benefits, Who Is Harmed: Weighing a Technology 50 minutes
  3. 3 Design Trade-offs: Cost, Safety, Access, Environment 50 minutes
  4. 4 Framed and Edited: How a Picture Changes Its Meaning 50 minutes
  5. 5 Deepfakes and Altered Video: Is It Real? 50 minutes
  6. 6 Disturbance and Recovery: How Ecosystems Bounce Back 50 minutes
  7. 7 Biomes and Adaptation: Living Fit to a Place 50 minutes
  8. 8 Sustainability: Meeting Today's Needs Without Robbing Tomorrow 50 minutes
  9. 9 Caring for Land and Water: Stewardship Practices Across Cultures 50 minutes
  10. 10 Capstone: Media, Technology & Our Earth Home — Putting It Together 55 minutes

A benefits-and-harms analysis of one technology, a design trade-off case, a framed-or-altered image check, a deepfake check, an ecosystem-resilience account, a biome comparison, and a sustainability application plus a place-based stewardship analysis as portfolio artifacts.

Unit 11 — Media, Technology & Our Earth Home

Overview

This unit closes the outward year by gathering everything together, building on Grade 7’s trustworthy sources, misinformation-versus-disinformation, and climate change. Learners analyze the benefits and harms of a technology for different groups of people and weigh them, and explain how design decisions involve trade-offs among cost, safety, access, and the environment, using a real example. They analyze how a photo, video, or story can be framed or edited to change its meaning and explain how to check it, and evaluate whether an image or video might be altered or misleading, such as a deepfake, and describe one way to check. They explain how an ecosystem responds to a disturbance, such as fire or flooding, and what helps it recover — resilience — and compare two biomes or climate zones and explain how the living things there are adapted to their conditions. They explain what sustainability means — meeting today’s needs without robbing the future — and apply it to one resource, and analyze a community’s practice for caring for land or water, from any culture, and what makes it work.

Essential questions

  • How do I weigh a technology’s benefits and harms for different people, and what trade-offs do design decisions carry?
  • How can a photo, video, or story be framed, edited, or altered to mislead, and how do I check it?
  • How do ecosystems recover from disturbance, how are living things adapted to their biomes, and what does it mean to live sustainably?

Lessons

Lesson Title Standards
01 Media, Technology & Our Earth Home: Where We’ve Been, Where We’re Going D10.S1.08.01, D10.S1.08.02
02 Who Benefits, Who Is Harmed: Weighing a Technology D10.S1.08.01
03 Design Trade-offs: Cost, Safety, Access, Environment D10.S1.08.02
04 Framed and Edited: How a Picture Changes Its Meaning D10.S2.08.01
05 Deepfakes and Altered Video: Is It Real? D10.S2.08.02
06 Disturbance and Recovery: How Ecosystems Bounce Back D10.S3.08.01
07 Biomes and Adaptation: Living Fit to a Place D10.S3.08.02
08 Sustainability: Meeting Today’s Needs Without Robbing Tomorrow D10.S4.08.01
09 Caring for Land and Water: Stewardship Practices Across Cultures D10.S4.08.02
10 Capstone: Media, Technology & Our Earth Home — Putting It Together all eight D10 grade-8 objectives